Recently, my significant other has urged me to write regularly, increase my level of social interaction, and work on one of the various projects I’ve had ideas for over the years. While I have made strides in both the former, I haven’t really worked on the latter.
Below, I’ve included a list of a some projects for which I’ve had ideas, or for which I’ve worked on in part, over the few years. If you’re reading this and you have any thoughts as to what you think might be worth my time and effort to pursue, or what you might like to see more of in the future; I’d appreciate it if you’d let me know. You can leave a comment here, or reach me on Twitter via @poor_dick.
Please note, the names of everything below are working titles only.
- Card Game: Dynasty
- Critique: Fallout & Wasteland Series
- (Interactive) Story: Nyx Savage
- Story: Frozen Avengers
- Story and/or RPG Setting: Evil vs Crazy
- Story and/or RPG Setting: And All Hell Didn’t Break Lose
- Story and/or RPG Setting: Adeism in a Deistic World – Tales from Dis
Dynasty would be a card game where players attempt to breed a successful lineage by playing character cards or matching spouses in order to create children. While the majority of cards would be character cards; a number of action cards exist, such as Assassination or Infertility. All characters would have an Chinese and Western astrological sign, blood type, and gender.
Several modes of play would be available, including the following:
- Its Good to be the King: The first character played is the monarch (regardless of gender). The title is passed down to the oldest living child of each generation descended from the monarch. The goal is be the player to have created the very last (living) heir when play ends.
- Go Forth and Multiply: Players attempt to create as many children as possible. The player who helped create the most children at the end of the play wins.
- Quality, not Quantity: Not all parents and children are created equally. When matched, couples are scored based on how harmonious they are. This score is multiplied by the number of children the couple produces, and is added to the player’s overall score. The player with the highest score over all wins.
There are two basic ways the deck could be crafted:
- Traditional: Like a normal deck of cards, each character is pre-printed on an opaque card. The deck would consist of between 104-108 cards.
- Transparent: The deck would consisted of a number of transparent ‘part’ cards that could be assembled into a characters. Gender, blood type, and astrological signs could all be different cards stacked one on top of the other to create a character. At this time, I do not know how big the deck size should be.
In any case, I have a couple of things I need to do before this can get off the ground:
- Playtest the various rule sets and card types to make sure people enjoy playing.
- Pair up with an artist to generate artwork for the cards.
- Try to find a way to fund the project, once development is complete.
Fallout and Wasteland Series Review/Analysis
Early last year, I started playing the Fallout and Wasteland series from the very begining, and I could use that experience to write a series of review and analysis articles. For reasons listed here, this is/would be a long, long project. I still haven’t finished Wasteland 2 or Fallout: Tactics, and I can easily see this project needing another 120+ hours.
Nyx Savage, Criminal Mastermind
For National Novel Writing Month (NaNoWriMo) in 2013, I wanted try to do something different. Both my last two ideas provided a little too ambitious. 2013 turned out much the same.
At the time, I had discovered Twine and I also wanted to do a project involving a strong female character. I decided to try and create a Lone Wolf-style gamebook centered around older, female criminal mastermind.
As the reader would be playing Nyx, a woman with a full lifetime of experiences, I thought the best way to sum up her life experiences/abilities would be to have players chose four out of seven possible motivations (instead of specific skills):
The player could then select certain story paths based on in the moment choices and/or those made available by motivations.
The story started with Nyx’s waking up, bound and gagged, in the back of a van driven. Unknown to her, one of her trusted lieutenant has decided to move against her. And that’s where the story starts – and possibly ends, depending the player’s actions.
Last week, I wrote up a story that took the spirit of fusing Frozen and Avengers for a writing challenge. The word count was supposed to be 2000, and I found that to very, very limiting for my idea. A couple of people have indicated they might like to know what the rest of the story would be like.
Evil vs Crazy
A while back, I wrote a short story for a writing challenge about a tiefling warlock (Valdis von Goebel) who was captured by a cult. I did a lot of background work for the character’s setting, and I think there’s enough built to make an interesting story, or series of stories. It might even be interesting as RPG setting.
Setting Summary: In ancient history, the von Goebel family made a deal with the Devil to keep a Lovecraftian horror at bay after the gods failed to answer their prayers. Granted superior physical forms, sorcerous power, virtual immortality, and legions of golem, dragonic, and elven followers; the van Goebel family is the only line of defense against an otherworldly horror no one else can or will guard against.
And Then All Hell Didn’t Break Loose
One day, 5 billion people woke up and find that they had superpowers.
And all hell didn’t break loose.
Look, it’s complicated.
At the time of the great awakening, at the time legions of beneficent aliens arrive at Earth; an unknown number of individuals appears around the world exactly when and where they were needed to do what needed to be done in order to make sure our little blue planet didn’t erupt into flames and burn into cinders. These people (aka homo fortuna, leapers, TARDISes) were able to be such excellent agents of deus ex machina because that’s literally their super power – being at the right place at the right time to do the right thing.
Leapers were pulled from all over the world and the future to this one moment. Their actions were varied, but all were profound. Leapers were found in rooms of journalists, politicians, and technophiles around the world; and a deluge of information was pushed forward across all channels with blinding speed. Other leapers showed up at critical moments to change the outcome of events, whether that ended up being through words, actions, or, in a few cases, sacrificing their own lives.
One of the most useful things setup by the leapers were a series wiki articles and online videos about the event. Key articles focused on explaining what happened, who the aliens are and why they are here, where people could go for help, a listing of who became what, definitions of what people now were, what happened to the various aquatic mammals, and why house cats are suddenly opening cans of tuna with their minds.
For some background, I’ve include write-ups on the various groups below. These groups are actually new and separate species, and each species contains approximately one billion people:
- Homo Magnus: Also known as nobles or Ryans, these individuals have a magnitude of abilities based on the category or categories in which they belong. Individuals may belong to multiple categories, but cannot join or leave categories.
- Level 3: Unbounded adaption + Lamarckian evolution. The most basic parts of the mind and body have an instictive drive to survive and overcome. When presented with an obstacle or challenge, they will adapt (one way or another) to overcome, circumvent, or survive it almost 100% of the time. Rarity is ~ 1 : 1.
- Level 2: Individuals can shape reality, but only subconsciously. Typically, they make their desires and fears manifest. Rarity is ~ 1 : 10,000.
- Level 1: Individuals can shape reality with conscious thought. The only limiting factors they have are their understanding how how the world works and how strong their will is. Rarity is ~1 : 100,000,000.
- Homo Gens: Also known as sheeple or pod people, these individuals are part of a nascent and fragmented collective consciousness. Unlike the collective consciousness aliens visiting us (who are egalitarian), this branch of humanity is arranged into semi-fluid orders and castes with abilities based on how their gens peers perceive them – not how they perceive themselves. If the perception of one by a significant number of his or her peers changes, one’s order and caste will change to match the new perception. Abilities can range from conscious reality warping to being able to (and only able to) eat waste products (such as radioactive waste). However, almost all gens share some degree of empathic ability via their semi-shared consciousness; and may feel less comfortable around other branches of humanity.
- Homo Fortuna: Also known as leapers or TARDISes, these individuals are always in the place they are needed, when they are needed, and always do what is need – even if where and when they are needed requires them to travel nonlinearly through time and space to get there.
- Homo Simulacrum: Also known as mirrors or copycats, these individuals have the ability to copy and/or change the magnitude of other individuals powers. The latter are also sometimes known as lenses or screens. How many powers they can copy for how long, and to what degree they can increase or decrease the powers they and others manifest varies wildly.
- Homo Nullus: Also known as blanks or Haitians, these individuals have the ability to shutdown the abilities displayed by other branches of humanity. Power scope and effect varies wildly. Some individuals simply can not be the direct target of other species’ effects, while others always shut down all powers in a certain radius, and still other can only shut down effect they feel are being used to ends they don’t agree with. Some have voluntary control over the effect, and others don’t.
My significant other has suggested that I either finish writing the story I started writing for this world or turn it into an RPG setting. I’ve include links to the original (very incomplete) story below, if you are curious about it:
Adeism in a Deistic World – Tales from the Independent City State of Dis
Its complicated probably doesn’t even start to cover this one. In my last year of college, I decided to do a really grand world building experiment; one that I’ve come back to work on from time and time again over the years.
I don’t even really know quite where to start with unpacking this… Even compared to constructed worlds I’ve seen others make, its still fairly alien. And it’s this general alienness that makes it a bit of a pain in the ass to write stories.
My initial idea was to try and explain it through a series of stories written as if the were in universe literary works, though it may work as an RPG setting too. The collection have be centered around stories important to citizens of the Independent City State of Dis, one of very few places in the world where humans and (human-like) golems held power. Unlike the rest of the world; no gods, angels, idols, demons, iffrit, or similarly powerful entity held power over the small city state.
Some of the works were to include:
- A history of the founding of the city, focusing on the battle where the found killed a god; emphasizing the sacrifice of all 24 of the men under his command and is amazing string of good luck.
- A story about how animals became domesticated (via voluntary contracts with the gods) – and how a pair of foxes out-witted the smartest god of all.
- A story about a colony of humans surviving on the body of a Great Old One hurling through the dark night between the stars.
- A story of a young gynoid detective who has to investigate the scene of her own murder. (In setting, space-time is conscious. Causality can get weird when space-time can rearrange itself at its own will.) I tried to write this story for NaNoWriMo 2011, so some of this story is actually on this blog. See the tag Tales from Dis, and read backward by date.
- An example of the social contract that all citizens of Dis sign every 9 years. It was to be an example only, as every group of citizens may tailor the contract for their specific needs.
- A philosophical treatise by an orc* advocating that the most ethical course of action for an orc’s life is to read his treatise, pass the treatise to at least one other orc, and then to kill themselves.
- A story about one of the past lives of the founder of Dis. When it started, he was a young servant-warrior of a war-like god. He had managed to capture and execute a powerful brigand who had been harassing the god for years. After the execution, he was seduced by a demon who convinced him to betray his god. Together with the demon, they engaged in all sorts of sexual and violent escapades – until one day he was caught by a young servant-warrior of his old god. When he was executed, the last sight he saw as he died was his demon-lover seducing the woman who killed him.
*I use the term orc here loosely, in the sense that they are typically violent warmongers and have long history of conflict with what I loosely call dwarves. Standing nearly twice as tall as a human being (~3.5 meters), orcs are an all male species of massive, centar-esque creatures. Below their waist, they have 4 sets of powerful legs, each ending in sharp hooves. Above their waist, they have three pairs of arms. Each arm ends in a three fingered hand, and each finger is tipped with a wicked talon. Their heads are long, with massive jaws lined with rows of razor sharp teeth. They have a central, cyclopean eye at the front of their skull, and three pairs of eyes along the side. Their heads are covered in a tangle of boney plates and horns. They were built for the gods as gifts, and must frequently engage in debauchery, regardless of how they feel about their actions.
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